Edit Page
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | __FORCETOC__ |
||
− | |||
− | ''''' |
||
− | We want to avoid a spiral of hate, the situations when a player with good intentions attacks strangers just because he is afraid of being attacked himself. |
||
− | Now he does not necessarily have to do it because he knows that e.g. the person approaching him did not kill anyone in the past 24 hours. |
||
− | Player can also see renegades approaching and prepare own defences (while with Renegade reputation).''''' (comments from developer team on Steam page) |
||
− | |||
== Renegade == |
== Renegade == |
||
+ | |||
− | [[File:ReputationF11.jpg|frameless|right]] |
||
* Attacking a player with a Neutral or Punisher reputation: Renegade for 5 min |
* Attacking a player with a Neutral or Punisher reputation: Renegade for 5 min |
||
Line 23: | Line 16: | ||
* A player with Neutral reputation who kills a Renegade becomes a Punisher |
* A player with Neutral reputation who kills a Renegade becomes a Punisher |
||
− | Consequence: your nickname would be blue in game and in list of players on server (F11) |
+ | Consequence: your nickname would be blue in game and in list of players on server (F11){{stub}} |
[[Category:Reputation]] |
[[Category:Reputation]] |