We want to avoid a spiral of hate, the situations when a player with good intentions attacks strangers just because he is afraid of being attacked himself. Now he does not necessarily have to do it because he knows that e.g. the person approaching him did not kill anyone in the past 24 hours. Player can also see renegades approaching and prepare own defences (while with Renegade reputation). (comments from developer team on Steam page)
Renegade[]
- Attacking a player with a Neutral or Punisher reputation: Renegade for 5 min
- Destroying someone else's property (door, bed, builder's desk): Renegade for 10 min
- Destroying something with the trebuchet: Renegade for 1h
- Killing a player with a Neutral or Punisher reputation : Renegade for 24h
- When the time of the 'Renegate reputation' is over you can return to Neutral using the character window
Consequence: your nickname would be red in game and in list of players on server (F11)
Neutral[]
Your nickname would be grey in game and in list of players on server (F11)
Punisher[]
- A player with Neutral reputation who kills a Renegade becomes a Punisher
Consequence: your nickname would be blue in game and in list of players on server (F11)